Siri speaks louder than Google to most voice-control users

The dulcet tones of Apple's Siri and Google Now are getting high marks from most users, but Siri's enticing them to more tasks more often, according to a survey by market research firm Parks Associates.

Adoption rates for voice control are up from last year, climbing to about a fifth of broadband users, and both Apple's Siri technology and Google Now are commonly used for many functions.

But in most cases, save for sending text messages, Siri edges out Google Now in adoption.

Among Siri users, 48 percent turn to the feature for five or more activities a month, versus 39 percent among Google Now users. To look up information, Siri is the source for 77 percent of users versus 70 percent for Google Now. And more than half of Siri users play music or schedule events with the technology, a much higher rate than Google Now users.

In text messaging, Google Now has a slight lead: 74 percent adoption compared with Siri's 71 percent.

Earlier this month, Apple unveiled a new look for Siri with new voice options, actions, and some hot integration, including in-car options and music streaming. A recent software tweak had Siri prodding inquirers to keep their questions simple.

"Roughly one-half of those using these features say it is 'very important' to have voice control on their next smartphone, and our research shows this consumer demand is expanding to TVs and other connected home devices," John Barrett, the firm's director of consumer analytics, said.

Google voice search comes to desktop this year, via Chrome and the Chrome OS.

Source: CNET

Apple Unveils iOS 7 with Major Design Overhaul, Multitasking and Control Center

At today's Worldwide Developers Conference in San Francisco, Apple unveiled the latest iteration of its mobile operating system. As expected, iOS 7 features a major design overhaul that removes many of the skeuomorphic elements found in previous versions of iOS, instead favoring a clean and gloss-less "flat" look. 

"It's the biggest change to iOS since the introduction of the iPhone," said Tim Cook. "It has a whole new structure that is coherent and that is applied across the entire system," said Jony Ive in a video showing off the new operating system. "We've considered the tiniest details like refining the typography to much larger ones like redesigning all the icons..."

Read the full story here. Source: Mac Rumours

 

Study shows Android users spend larger percentage of time browsing than their iOS counterparts

Are you reading this on your smartphone? If so, you’ve got about 14 minutes to finish up.

A new study by Simmons Connect finds that smartphone users spend about 14 minutes a day looking at websites. They also compared Android to iOS users, and found some interesting statistics which may cast doubt on previous claims of iOS usage over Android. Interestingly enough, this all comes to light the day after Tim Cook noted (again) that iOS users spend more time visiting websites than their Android counterpart.

Android users spend about 49 minutes on their mobile device daily, whereas iOS users spend a whopping 75 minutes a day squinting at their screens. That averages out to about an hour, which is a good median number for comparison. We’ll keep in mind, though, that percentage of use versus overall time will have an integral part of the discussion...

Read the full story here. Source: Android Authority

 

Google Unveils Google Play Game Services for Android, iOS and Web

At today's Google I/O keynote, Google unveiled Google Play Game Services, which is designed to compete with Apple's Game Center. Like Game Center, Game Services features real-time multiplayer capabilities, leaderboards, cloud saves, and achievements.

The service is not limited to Android developers as Google has developed it to link gaming across Android, iOS, and the web. Google will be providing the SDK for Game Services to both iOS and web developers in addition to Android developers. As noted by Engadget, Game Services more closely resembles the now-defunct OpenFeint social gaming platform than Game Center.

Google's Game Services comes several years after the introduction of Apple's Game Center. Game Center was originally introduced in 2010 and underwent a major overhaul in late 2011.

Source: Mac Rumours

Apple Releases iOS 6.1.4 for iPhone 5 With New Speakerphone Audio Profile

Apple today released a minor iOS 6.1.4 update, bringing an updated audio profile for speakerphone. The new version, which arrives as Build 10B350, appears to only be for the iPhone 5. 

The update did not involve a beta testing period for developers and follows the release of iOS 6.1.3 in mid-March.

Source: Mac Rumours

iPhone 5S Front-Facing Camera Leaks Again

Just last week we published a story that included photos of several alleged parts of the iPhone 5S. Now, NoWhereElse has published a new image that reportedly shows us a glimpse of the front-facing camera module. The photos apparently first surfaced on a Japanese retailer’s website, and NoWhereElse says the part design “differs greatly from that of theiPhone 5.”

That could suggest that we’ll see a different industrial design with the iPhone 5S, although history tells us that it will maintain the same exact body as the iPhone 5. It’s possible that Apple’s just tweaking how it lays out the innards of the phone, perhaps to make room for other hardware changes.

[Source: TechnoBuffalo]

Analyst: iPhone 5S Will Have Larger Camera, New Fingerprint Technology, Same Screen Size

Topeka analyst Brian White today issued a new research note summarizing his thoughts on the phone he calls the iPhone 5S, expected to be released this summer. Most notably, he seems to have reversed his prior assertion that the next iPhone will have multiple screen sizes, noting that at a trade show in China there was a consensus amongst his sources that the screen size will be unchanged from the iPhone 5. 

He claims the left side volume and mute buttons will be arranged differently, in line with a parts leak from yesterday, and says the rumoredfingerprint technology will be the differentiating feature for the 5S, like what Siri was to the 4S.

White also shares some additional thoughts about the rumored cheaper iPhone he expects this summer:

Strangely enough, the lower-priced iPhone is still being called the "iPhone mini"; however, the general consensus (albeit a few disagreed and expect a slightly smaller screen) was that this new device would actually have the same screen size (i.e., 4-inches) as the iPhone 5. However, the "iPhone mini" will have a curved back casing made of colored plastic and will be thicker than the iPhone 5. We also learned the pricing could be a bit higher than our recently raised expectation, reaching as high as $400.

The picture around this summer's iPhone releases should continue to come into focus as we see more hardware leaks and get closer to the expected launch.

[Source: MacRumors]

Alleged Parts for Upcoming iPhone Leak Again, Mute Switch to Become Push Button?

Several weeks ago, photos of a pair of parts alleged to be from the iPhone 5S surfaced through a Japanese parts vendor. The parts included a flex cable for the device's home button and a second flex cable housing the vibrator and volume/mute controls. 

Another Japanese parts vendor, iLab Factory, has now posted a new set of photosshowing not only those two parts but also a third flex cable that appears to house the device's front camera. iLab Factory points out that these parts may be from the iPhone 5S but could alternatively be from Apple's rumored lower-cost iPhone. 

Vibrator/audio control flex cable for iPhone 5S or lower-cost iPhone
One interesting item of note that we neglected to point out in our previous report relates to the vibrator/volume control flex cable. The part contains a strip of three buttons to run along the edge of the device, corresponding to the locations of the two volume buttons and the mute switch on previous iPhone models. But on this part, all three features appear to be buttons, suggesting that this upcoming iPhone may see the mute switch become a push button. 

iPhone 5 audio control cable with mute switch boxed in red (Source: iFixit)
iLab Factory also notes that the vibrator in this part uses a dual-head design, which is distinct from the iPhone 5 vibrator design, although it is unclear what may have prompted the change. 

The other two parts shared by iLab Factory reveal little information, with the home button flex cable appearing essentially identical to the previously seen part except for a part number change from 821-1684-01 to 821-1684-02. These parts do, however, contain a significantly longer cable than seen on the corresponding iPhone 5 part. 

[Source: MacRumors]

Is iOS 6.1.3 Making Battery Life Worse?

Things can go a little hinky whenever a new software update comes out. And so maybe it shouldn’t surprise anyone that iOS 6.1.3, which released earlier this month to fix a lockscreen bug, might kick up some glitches itself.

Some users on Apple Support forums are complaining that, after downloading and installing the latest update, the battery drain on their iOS devices has accelerated. Commenters have tried the usual route of shutting down notifications, tweaking location settings and restoring tofactory settings, but nothing seems to help. A few people on the boards blame a Microsoft Exchange bug for zapping the battery, though this doesn’t appear to be a universal problem.

In addition, some (though not all ) users also say they’re experiencing Wi-Fi issues, with wireless connections being grayed out or otherwise not functioning. This isn’t entirely new, though. It first reared its ugly head in iOS 6.0, then vanished with subsequent updates, only to return with 6.1.3.

And to add insult to injury, even though the incremental update was pushed out to address security vulnerabilities, lockscreen issues still persist.

If you haven’t updated yet, I’d advise against doing so unless you absolutely have to. If you’ve already done it and have spotted these problems in your own devices, hang tight. Hopefully a solution will be forthcoming. Have you noticed any of these behaviors in your own iPhone, iPad or iPod Touch? Report in and let us if you experienced these problems too, what you saw and what device you’re using.

[Source: TechnoBuffalo]

Nuts Apple patent protects iPhone by flipping it as it falls

File this Apple invention under B for bonkers. The company has just been granted a patent that protects your iPhone when you drop it, Apple Insider reports.

It apparently adjusts the device's position as it's falling, so it lands on its back or edge instead of the screen. And if you think that's crazy, that's just the tip of the iceberg. Wait until you see how Apple plans to make it work.

The patent is for use in any gizmo with a processor, including tablets and laptops, but the iPhone is specifically mentioned. In order to see how the tumbling tablet or falling phone is positioned, the system will need to use a sensor, which could be the gyroscope, accelerometer, GPS or imaging sensor. A processor tells the system how fast the device is falling, and how far it is from the ground, among other things. It'll remember previous pratfalls too, to help it make its mind up more quickly.

Now, how to actually tilt the device so it doesn't land face first? A number of possible solutions are suggested, including a shifting weight within the phone, lift foils that extend out to the surface, and even a miniature gas canister to act as a thrust, like a tiny jet pack. Amazing.

The patent was originally filed back in September 2011, and was just granted this week. I think it's safe to say we have a while to wait until this finds its way into the iPhone. But it's pretty cool, you have to admit. The only issue -- aside from the problem of how to fit a gas canister to an iPhone -- is that I've known screens to shatter when phones have landed on their edges. So maybe Apple will need to toughen up its handset's chassis somewhat as well.

[Source: CNET]

Apple gets defensive with new iPhone campaign

Apple has launched a new section of its website dedicated to singing the iPhone's praises. The timing is no surprise, seeing as Samsung has just lifted the lid on the Galaxy S4, which is the iPhone's biggest threat by far.

The Cupertino company also took the opportunity to fire a few potshots at rival operating systems. Which seems a bit defensive if you ask me.

The whole thrust of the page is how much people love their iPhones. Apple makes a big deal of the fact it's won eight straight awards from J.D Power and Associates. It bigs up the device's design too: "every detail and every material -- particularly the sleek aluminium enclosure -- has been meticulously considered and refined." This attention to detail is usually seen in high-end watches, Apple reckons.

Apple also praises the iPhone's Retina display, battery life, A6 processor, 4G skills, and camera. But it's when it comes to the App Store that the gloves really come off. Apple says the "App Store is home to over 800,000 apps -- all reviewed by Apple to guard against malware. Other mobile platforms have a myriad of fragmented store options, resulting in availability issues, developer frustration, and security risks." Could that be Android and Google Play it's thinking of, by any chance?

iOS 6, Siri, iCloud, and Apple's support teams also have smoke blown up their behinds.

Apple is obviously proud of its handset -- and justifiably so -- but I can't help but think this seems a bit defensive. Does it really need to slate Android? The only reason I can see it would is because it feels threatened by Google. Whatever happened to the Apple of old, the one with such swagger it didn't even really bother with marketing? The one that didn't feel the need to tell you how good its products were, just let them speak for themselves?

[Source: CNET]

Google confirms Glass will work with iPhone

Google held an event this week to show off its upcoming "Google Glass" interactive headset/system, and from that meeting came one important note for us iOS fans. Google confirmed that the system will definitely workwith Apple's iPhone. The exact details of the relationship aren't clear, but there are of course a number of ways your iPhone could work with Google's glasses, from simply acting as a Bluetooth headset, to a more complex relationship with a Google app, sharing information or even an Internet connection back and forth.

Obviously, Apple and Google aren't on the best terms at the moment, with Apple forcefully uprooting its deal with Google Maps to go with a more native solution. But Apple's also been very open to having Google apps on the App Store, so Google may work out some sort of solution where Glass plugs in through the Bluetooth connection or even right through the Lightning connector.

At any rate, it sounds like your iPhone and Google Glass will play nice. Consumer versions of the Glass units are expected later on this year, though the price will be steep -- somewhere around US$1,500, according to the speculation. The tech will only get cheaper, so it might not be long at all before you're wearing your interactive glasses and connecting to your iPhone.

[Source: TUAW]